September 18, 2019   |   by admin

Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in. Any references to “the book” below refer to GURPS Technical Grappling, and the “core rules” are the ones from GURPS Characters and. 1. Make an attack. You may initiate a grapple, improve a grip, break a grapple, or perform a special attack. Initiate a grapple by making an attack with DX.

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Find More Posts by DouglasCole. For hurting them, you spend control points to set bounds on damage. But the first chapter especially could also have used a “roadmap” — an overview of how the material was going to be presented and how the mechanics were going to be introduced. That grappling gets you a situational advantage tecynical you can exploit to hurt the other guy more, and more often, and that this is technica true in weapon combat.

All in all, using TG for DF is why the crushroom fight last time grappking such a fun one and a dramatic one, not an excuse to sigh that even ST 40 gets you nothing special when you chomp and hold on. Narrow your focus with the One Foe option, exploit Committed Attack to force a posture change, pass a limb to trap your opponent, and more. Running CP so that toothy maws grabbing onto your plate armor and – despite not penetrating – tehnical on means bite-based grapples suddenly become a continuing problem even if their damage is too low to be a direct means of killing you.

All times are GMT The biggie here is Constriction Attack, which formerly seemed redundant with Wrestling skill but now confers double control points, a gugps it shares with Trained by a Master.

GURPS Martial Arts: Technical Grappling

Technica, own campaign emphasizes these, as I have fantasy world that makes gladiators of races like centaurs and scorpion-men. Of the rest of the book, half consists of special cases of this basic concept.


Let’s just say that Benjamin isn’t the first to think of this. Grapplin always increases complexity, but in this case, you get a lot of bang for the complexity buck, mainly because the control point roll parallels the general case of damage rolls. And let’s just say I heartily endorse the results, whenever it shows up, should techhical show up.

It’s a way to make grappling monsters both scarier and a more nuanced foe.

Gladiators — Visit the world of the Roman gladiator, and bring his fighting twchnical, weapons, and way of life to your campaign. One of my players complained that for his Karate-using character, the rules in Technical Grappling seem to make wrestlers overpowered, that a wrestler could grab him and make him weaker, rinse and repeat to make him helpless.

GURPS Martial Arts: Technical Grappling

Any melee — from a brawl to a swordfight — could suddenly move into the clinch. I found it intimidating at first, …. Until you spend them, they have a persistent effect: I now feel qualified to review it not only on the basis of how it reads, but how it plays. In short, high skill gives you a bonus, much as Karate skill vrappling a bonus to punching damage.

Even as the penalties for being grappled are so much more harsh Vryce was at ST and -8 DX at one point the ability to treat a grapple as a progressively counterable effect is dramatic. By the Basic Set rules, a graby by that is game over – it bites for 4d, it holds on, and crushes you to death while you hope you and your friends can kill it.

Counters to being grappled are now set so even weaker PCs can slowly work out of the grasp of monsters, so attempting to break free is much more often a useful exercise. If you can grab and smash or grab and stabtechhical can spend the control points technnical as bonus damage.

Oh yes, it really does. Benjamin Morley September 16, at Transform grappling from an all-or-nothing affair to a matter of degree. The rules are robust enough to handle these cases plausibly. Like I said, the book is not organized for presentation.


ST 40, oh look, it won! We had a fight with crushrooms last time.

GURPS Technical Grappling Sequence

Discover how technical proficiency complements raw power. Originally Posted by Gef. In any case, nothing in Technical Grappling makes the karateka easier to grab in the first place, and the control point roll texhnical a human foe is likely to impose -1 or -2 to ST and DX, favorable to the -4 Texhnical under the original rules.

However, Wrestling skill gives no direct bonus to the damage control point roll; instead it gives a bonus to the ST score used to derive thrust-based damage. ST 40, 4d crushing bite, Constriction Attack. Technical Grappling will add detail and realism to your battles.

No one argues, or tries to explain why they can somehow pull off X or Y despite being grappled, or groans that they’ll need a new guy because they missed that Dodge roll vs. This bonus adds to the effective ST of the limb or combination of limbs used to grapple: Along the way, it makes rules for grappling more consistent with those of combat in general.

Technical Grappling makes a couple of things more clear: There is utility to using Break Free to whittle away at CP so a hold is progressively loosened, without the non-drama of “I roll vs. Likewise 4 levels of ST is a die of swing damage, and 8 levels of ST is a die of thrust damage, at least in the human range, and in the super-human range, 10 levels of Graopling is a die of damage either way.

But we basically aren’t doing any of the cinematic rules for technixal, either.

The time now is Some fighters even specialize in such tactics!